Scan Staff
Number of posts : 21 Age : 33 Registration date : 2007-04-24
| Subject: Build a Home DS Tue May 22, 2007 7:43 pm | |
| I thought we should make a section where people can share some Build a Home DS codes/scripts. I'm so cool, eh? <3
If you plan on posting in here, remember only for Build a Home related DS codes. This means, for those who's minds cannot understand, that all the scripts to write up here must be able to be used in a Build a Home in some way.
DS Codes I Know, For You~<3
- Quote :
- Repeating Item Sequence
(0:15) When a furre uses the get/drop command, (1:17) and they (moved from/are standing at) floor type 187, (5:317) set variable %itemnum to the number of the object in the triggering furre's paws. (3:7) where the triggering furre is currently at, (5:4) place object type %itemnum. - Quote :
- Item Creating Sequence
(0:31) When a furre says {!item #}, (1:13) and the triggering furre is facing northeast (up and right), (3:50) 1 step(s) northeast (up and right) from where the triggering furre (moved from/is standing), (5:4) place object type %objnum. (0:31) When a furre says {!item #}, (1:14) and the triggering furre is facing southeast (down and right), (3:51) 1 step(s) southeast (down and right) from where the triggering furre (moved from/is standing), (5:4) place object type %objnum. (0:31) When a furre says {!item #}, (1:15) and the triggering furre is facing southwest (down and left), (3:52) 1 step(s) southwest (down and left) from where the triggering furre (moved from/is standing), (5:4) place object type %objnum. (0:31) When a furre says {!item #}, (1:16) and the triggering furre is facing northwest (up and left), (3:53) 1 step(s) northwest (up and left) from where the triggering furre (moved from/is standing), (5:4) place object type %objnum. - Quote :
- Hopping Sequence
***NorthEast*** (0:32) When a furre says something with {!hop} in it, (1:13) and the triggering furre is facing northeast (up and right), (1:11) and the triggering furre has got shared control (or is the dream owner), (5:314) set variable %hop to the number the triggering furre just said. (3:5) where the triggering furre (moved from/is standing at), (5:80) move any furre present %hop step(s) northeast (up and right) if there's nobody already there. ***SouthEast*** (0:32) When a furre says something with {!hop} in it, (1:14) and the triggering furre is facing southeast (down and right), (1:11) and the triggering furre has got shared control (or is the dream owner), (5:314) set variable %hop to the number the triggering furre just said. (3:5) where the triggering furre (moved from/is standing at), (5:81) move any furre present %hop step(s) southeast if there's nobody already there. ***SouthWest*** (0:32) When a furre says something with {!hop} in it, (1:15) and the triggering furre is facing southwest (down and left), (1:11) and the triggering furre has got shared control (or is the dream owner), (5:314) set variable %hop to the number the triggering furre just said. (3:5) where the triggering furre (moved from/is standing at), (5:82) move any furre present %hop step(s) southwest if there's nobody already there. ***NorthWest*** (0:32) When a furre says something with {!hop} in it, (1:16) and the triggering furre is facing northwest (up and left), (1:11) and the triggering furre has got shared control (or is the dream owner), (5:314) set variable %hop to the number the triggering furre just said. (3:5) where the triggering furre (moved from/is standing at), (5:83) move any furre present %hop step(s) northwest if there's nobody already there. I'll give you a few more later. <3
| |
|