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Number of posts : 21
Age : 33
Registration date : 2007-04-24

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PostSubject: Build a Home DS   Build a Home DS EmptyTue May 22, 2007 7:43 pm

I thought we should make a section where people can share some Build a Home DS codes/scripts. I'm so cool, eh? <3

If you plan on posting in here, remember only for Build a Home related DS codes. This means, for those who's minds cannot understand, that all the scripts to write up here must be able to be used in a Build a Home in some way.

DS Codes I Know, For You~<3
Quote :
Repeating Item Sequence
(0:15) When a furre uses the get/drop command,
(1:17) and they (moved from/are standing at) floor type 187,
(5:317) set variable %itemnum to the number of the object in the triggering furre's paws.
(3:7) where the triggering furre is currently at,
(5:4) place object type %itemnum.

Quote :
Item Creating Sequence
(0:31) When a furre says {!item #},
(1:13) and the triggering furre is facing northeast (up and right),
(3:50) 1 step(s) northeast (up and right) from where the triggering furre (moved from/is standing),
(5:4) place object type %objnum.
(0:31) When a furre says {!item #},
(1:14) and the triggering furre is facing southeast (down and right),
(3:51) 1 step(s) southeast (down and right) from where the triggering furre (moved from/is standing),
(5:4) place object type %objnum.
(0:31) When a furre says {!item #},
(1:15) and the triggering furre is facing southwest (down and left),
(3:52) 1 step(s) southwest (down and left) from where the triggering furre (moved from/is standing),
(5:4) place object type %objnum.
(0:31) When a furre says {!item #},
(1:16) and the triggering furre is facing northwest (up and left),
(3:53) 1 step(s) northwest (up and left) from where the triggering furre (moved from/is standing),
(5:4) place object type %objnum.

Quote :
Hopping Sequence
***NorthEast***
(0:32) When a furre says something with {!hop} in it,
(1:13) and the triggering furre is facing northeast (up and right),
(1:11) and the triggering furre has got shared control (or is the dream owner),
(5:314) set variable %hop to the number the triggering furre just said.
(3:5) where the triggering furre (moved from/is standing at),
(5:80) move any furre present %hop step(s) northeast (up and right) if there's nobody already there.
***SouthEast***
(0:32) When a furre says something with {!hop} in it,
(1:14) and the triggering furre is facing southeast (down and right),
(1:11) and the triggering furre has got shared control (or is the dream owner),
(5:314) set variable %hop to the number the triggering furre just said.
(3:5) where the triggering furre (moved from/is standing at),
(5:81) move any furre present %hop step(s) southeast if there's nobody already there.
***SouthWest***
(0:32) When a furre says something with {!hop} in it,
(1:15) and the triggering furre is facing southwest (down and left),
(1:11) and the triggering furre has got shared control (or is the dream owner),
(5:314) set variable %hop to the number the triggering furre just said.
(3:5) where the triggering furre (moved from/is standing at),
(5:82) move any furre present %hop step(s) southwest if there's nobody already there.
***NorthWest***
(0:32) When a furre says something with {!hop} in it,
(1:16) and the triggering furre is facing northwest (up and left),
(1:11) and the triggering furre has got shared control (or is the dream owner),
(5:314) set variable %hop to the number the triggering furre just said.
(3:5) where the triggering furre (moved from/is standing at),
(5:83) move any furre present %hop step(s) northwest if there's nobody already there.

I'll give you a few more later. <3
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